using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
#if WINDOWS_PHONE
using Microsoft.Devices;
#endif
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework;

namespace HOPE {
	public static class InputHandler {

		/*TouchPanelCapabilities touch;
		public override void Update (GameTime gameTime) {
			base.Update(gameTime);
			touch = TouchPanel.GetCapabilities();
			if (touch.IsConnected) {
				TouchCollection Touches = TouchPanel.GetState();
				foreach (var Touch in Touches) {
					if(Touch.State==TouchLocationState.Pressed ||Touch.State==TouchLocationState.Moved)
						if(
				}
			}
		}*/
	}
}
